Dati: 29/08/2026 - 03/10/2026
(1.15)
184
05/09/2026 = 235 235 12/09/2026 = 179 179 19/09/2026 = 208 208 26/09/2026 = 223 223 03/10/2026 = 161 161 29/08/2026 = 178 178 05/09/2026 = 235 235 12/09/2026 = 179 179 19/09/2026 = 208 208 26/09/2026 = 223 223 03/10/2026 = 161 161
Min 30
Med 161
Max 800
05/09/2026 = 14 14 12/09/2026 = 16 16 19/09/2026 = 12 12 26/09/2026 = 12 12 03/10/2026 = 14 14 29/08/2026 = 8 8 05/09/2026 = 14 14 12/09/2026 = 16 16 19/09/2026 = 12 12 26/09/2026 = 12 12 03/10/2026 = 14 14
Punteggio 14
Confidenza 4
Attack Speed + Range + 1 from: Critical Damage, ELECⁱ
Critical Chance + Critical Damage + 1 from: Damage, Attack Speed
1 from: Puncture Damage, Critical Chance on Slide Attack, Finisher Damage, Heavy Attack Efficiency, SLASHⁱ
Dati: 29/08/2026 - 03/10/2026
(1.00)
99
05/09/2026 = 339 339 12/09/2026 = 241 241 19/09/2026 = 260 260 26/09/2026 = 377 377 03/10/2026 = 4633 4633 29/08/2026 = 239 239 05/09/2026 = 339 339 12/09/2026 = 241 241 19/09/2026 = 260 260 26/09/2026 = 377 377 03/10/2026 = 4633 4633
Min 3999
Med 4633
Max 4999
Min 3999
Q50 4900
Q90 4979
05/09/2026 = 14 14 12/09/2026 = 16 16 19/09/2026 = 12 12 26/09/2026 = 12 12 03/10/2026 = 13 13 29/08/2026 = 8 8 05/09/2026 = 14 14 12/09/2026 = 16 16 19/09/2026 = 12 12 26/09/2026 = 12 12 03/10/2026 = 13 13
Punteggio 13
Confidenza 0
Picco 10000
Primo hit 10000
Critical Chance + Damage + Critical Damage
Attack Speed + Range + Critical Damage
1 from: Puncture Damage, Critical Chance on Slide Attack, Finisher Damage, Heavy Attack Efficiency
Dati: 29/08/2026 - 03/10/2026
(1.00)
65
05/09/2026 = 182 182 12/09/2026 = 160 160 19/09/2026 = 2719 2719 26/09/2026 = 751 751 03/10/2026 = 2075 2075 29/08/2026 = 139 139 05/09/2026 = 182 182 12/09/2026 = 160 160 19/09/2026 = 2719 2719 26/09/2026 = 751 751 03/10/2026 = 2075 2075
Min 400
Med 2075
Max 3000
Min 400
Q50 2000
Q90 3000
05/09/2026 = 14 14 12/09/2026 = 16 16 19/09/2026 = 12 12 26/09/2026 = 12 12 03/10/2026 = 13 13 29/08/2026 = 8 8 05/09/2026 = 14 14 12/09/2026 = 16 16 19/09/2026 = 12 12 26/09/2026 = 12 12 03/10/2026 = 13 13
Punteggio 13
Confidenza 0
Critical Chance + Damage + Critical Damage
Attack Speed + Range + Critical Damage
1 from: Impact Damage, Puncture Damage, Critical Chance on Slide Attack, Finisher Damage, Heavy Attack Efficiency
Dati: 26/09/2026 - 03/10/2026
(0.50)
107
03/10/2026 = 264 264 26/09/2026 = 548 548 03/10/2026 = 264 264
Min 70
Med 264
Max 1200
03/10/2026 = 13 13 26/09/2026 = 12 12 03/10/2026 = 13 13
Punteggio 13
Confidenza 0
Stimato dalle aste
multishot
critical damage
base damage / melee damage
critical chance
fire rate / attack speed
Stimato dalle aste
recoil
puncture damage
damage vs infested
reload speed
projectile speed
Dati: 29/08/2026 - 03/10/2026
(1.48)
153
05/09/2026 = 51 51 12/09/2026 = 118 118 19/09/2026 = 53 53 26/09/2026 = 51 51 03/10/2026 = 579 579 29/08/2026 = 105 105 05/09/2026 = 51 51 12/09/2026 = 118 118 19/09/2026 = 53 53 26/09/2026 = 51 51 03/10/2026 = 579 579
Min 100
Med 579
Max 2000
05/09/2026 = 14 14 12/09/2026 = 16 16 19/09/2026 = 12 12 26/09/2026 = 12 12 03/10/2026 = 13 13 29/08/2026 = 8 8 05/09/2026 = 14 14 12/09/2026 = 16 16 19/09/2026 = 12 12 26/09/2026 = 12 12 03/10/2026 = 13 13
Punteggio 13
Confidenza 0
Attack Speed + Range + 1 from: Critical Damage, ELECⁱ
Critical Chance + Critical Damage + Damage
1 from: Impact Damage, Critical Chance on Slide Attack, Finisher Damage, Heavy Attack Efficiency, SLASHⁱ
Dati: 29/08/2026 - 03/10/2026
(0.75)
198
05/09/2026 = 289 289 12/09/2026 = 478 478 19/09/2026 = 360 360 26/09/2026 = 340 340 03/10/2026 = 528 528 29/08/2026 = 347 347 05/09/2026 = 289 289 12/09/2026 = 478 478 19/09/2026 = 360 360 26/09/2026 = 340 340 03/10/2026 = 528 528
Min 100
Med 528
Max 2000
05/09/2026 = 10 10 12/09/2026 = 16 16 19/09/2026 = 12 12 26/09/2026 = 12 12 03/10/2026 = 13 13 29/08/2026 = 10 10 05/09/2026 = 10 10 12/09/2026 = 16 16 19/09/2026 = 12 12 26/09/2026 = 12 12 03/10/2026 = 13 13
Punteggio 13
Confidenza 0
Attack Speed + Range + 1 from: Critical Damage, ELECⁱ
Critical Chance + Critical Damage + 1 from: Damage, Attack Speed, ELECⁱ
1 from: Puncture Damage, Impact Damage, Critical Chance on Slide Attack, Finisher Damage, EFF*, SLASHⁱ
Dati: 26/09/2026 - 03/10/2026
(0.50)
113
03/10/2026 = 391 391 26/09/2026 = 431 431 03/10/2026 = 391 391
Min 80
Med 391
Max 1800
03/10/2026 = 13 13 26/09/2026 = 12 12 03/10/2026 = 13 13
Punteggio 13
Confidenza 0
Stimato dalle aste
critical damage
critical chance
multishot
base damage / melee damage
status chance
Stimato dalle aste
impact damage
puncture damage
recoil
slash damage
damage vs corpus
Dati: 29/08/2026 - 03/10/2026
(1.00) Prime (0.70)
233
05/09/2026 = 223 223 12/09/2026 = 354 354 19/09/2026 = 421 421 26/09/2026 = 234 234 03/10/2026 = 363 363 29/08/2026 = 248 248 05/09/2026 = 223 223 12/09/2026 = 354 354 19/09/2026 = 421 421 26/09/2026 = 234 234 03/10/2026 = 363 363
Min 90
Med 363
Max 1500
05/09/2026 = 10 10 12/09/2026 = 16 16 19/09/2026 = 12 12 26/09/2026 = 9 9 03/10/2026 = 13 13 29/08/2026 = 8 8 05/09/2026 = 10 10 12/09/2026 = 16 16 19/09/2026 = 12 12 26/09/2026 = 9 9 03/10/2026 = 13 13
Punteggio 13
Confidenza 0
Attack Speed + Range + 1 from: Critical Damage, ELECⁱ
Critical Chance + Critical Damage + 1 from: Damage, Attack Speed
1 from: Critical Chance on Slide Attack, Finisher Damage, Heavy Attack Efficiency, SLASHⁱ
Dati: 29/08/2026 - 03/10/2026
(1.20)
157
05/09/2026 = 337 337 12/09/2026 = 114 114 19/09/2026 = 143 143 26/09/2026 = 159 159 03/10/2026 = 516 516 29/08/2026 = 89 89 05/09/2026 = 337 337 12/09/2026 = 114 114 19/09/2026 = 143 143 26/09/2026 = 159 159 03/10/2026 = 516 516
Min 80
Med 516
Max 2500
05/09/2026 = 14 14 12/09/2026 = 16 16 19/09/2026 = 12 12 26/09/2026 = 12 12 03/10/2026 = 13 13 29/08/2026 = 8 8 05/09/2026 = 14 14 12/09/2026 = 16 16 19/09/2026 = 12 12 26/09/2026 = 12 12 03/10/2026 = 13 13
Punteggio 13
Confidenza 0
Multishot + Critical Damage + 1 from: Critical Chance, Toxin Damage, Fire Rate, Damage, Status Chance
1 from: Impact Damage, Puncture Damage, Zoom, Recoil
Dati: 29/08/2026 - 03/10/2026
(1.15)
207
05/09/2026 = 132 132 12/09/2026 = 199 199 19/09/2026 = 198 198 26/09/2026 = 286 286 03/10/2026 = 485 485 29/08/2026 = 167 167 05/09/2026 = 132 132 12/09/2026 = 199 199 19/09/2026 = 198 198 26/09/2026 = 286 286 03/10/2026 = 485 485
Min 95
Med 485
Max 2555
05/09/2026 = 7 7 12/09/2026 = 11 11 19/09/2026 = 8 8 26/09/2026 = 11 11 03/10/2026 = 13 13 29/08/2026 = 6 6 05/09/2026 = 7 7 12/09/2026 = 11 11 19/09/2026 = 8 8 26/09/2026 = 11 11 03/10/2026 = 13 13
Punteggio 13
Confidenza 0
Multishot + Critical Damage + 1 from: Critical Chance, Toxin Damage, Fire Rate, Damage, Status Chance
1 from: Impact Damage, Puncture Damage, Zoom, Recoil
Dati: 29/08/2026 - 03/10/2026
(0.80)
182
05/09/2026 = 248 248 12/09/2026 = 471 471 19/09/2026 = 363 363 26/09/2026 = 614 614 03/10/2026 = 701 701 29/08/2026 = 165 165 05/09/2026 = 248 248 12/09/2026 = 471 471 19/09/2026 = 363 363 26/09/2026 = 614 614 03/10/2026 = 701 701
Min 85
Med 701
Max 3000
05/09/2026 = 13 13 12/09/2026 = 16 16 19/09/2026 = 12 12 26/09/2026 = 12 12 03/10/2026 = 13 13 29/08/2026 = 8 8 05/09/2026 = 13 13 12/09/2026 = 16 16 19/09/2026 = 12 12 26/09/2026 = 12 12 03/10/2026 = 13 13
Punteggio 13
Confidenza 0
Multishot + Critical Damage + 1 from: Critical Chance, Fire Rate, Toxin Damage, Damage, Status Chance
Critical Damage + Damage + 1 from: Critical Chance, Punch Through, Fire Rate, Toxin Damage
1 from: Impact Damage, Puncture Damage, Zoom, Recoil
Dati: 29/08/2026 - 03/10/2026
(1.30) (Dual Swords) (1.30) (Heavy Blade) (1.30)
161
05/09/2026 = 174 174 12/09/2026 = 226 226 19/09/2026 = 124 124 26/09/2026 = 215 215 03/10/2026 = 383 383 29/08/2026 = 180 180 05/09/2026 = 174 174 12/09/2026 = 226 226 19/09/2026 = 124 124 26/09/2026 = 215 215 03/10/2026 = 383 383
Min 65
Med 383
Max 1600
05/09/2026 = 13 13 12/09/2026 = 16 16 19/09/2026 = 12 12 26/09/2026 = 12 12 03/10/2026 = 13 13 29/08/2026 = 8 8 05/09/2026 = 13 13 12/09/2026 = 16 16 19/09/2026 = 12 12 26/09/2026 = 12 12 03/10/2026 = 13 13
Punteggio 13
Confidenza 0
Attack Speed + Range + 1 from: Critical Damage, ELECⁱ
Critical Chance + Critical Damage + 1 from: Damage, Attack Speed
1 from: Puncture Damage, Impact Damage, Critical Chance on Slide Attack, Finisher Damage, Heavy Attack Efficiency, SLASHⁱ